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Crawl is a setting agnostic game for running crawls (hex, point, dungeon, etc.) using rules built off of the Iron Core mechanic designed by OpalBreeze Games. It is designed to be quick to learn and easy to adapt to the setting of any adventure or setting you may want to run (horror, fantasy, sci-fi, etc.) without any changes or reflavoring of  core mechanics. With every roll you will be forced to prioritize Success, Speed, Supplies or your own Physical and Mental Health, balancing your sacrifices in order to press on. 

Feel free to modify, break, or borrow any parts of Crawl except for the Iron Core mechanic which OpalBreeze Games has their own rules for use of and crediting.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(8 total ratings)
AuthorIron Echo Games
TagsDungeon Crawler, Fantasy, Hex Based, Sci-fi, Tabletop role-playing game

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Click download now to get access to the following files:

Crawl.pdf 446 kB
Crawl (B&W).pdf 441 kB

Development log

Comments

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(1 edit)

Hey, sorry to bother you, I've recently gotten your game trough another account to play it as a home game but I've been greatly inspired by it and wanted to ask you a few questions.
First of all I want to just give a huge positive review and endorsement to this game, it was a lot of fun to run a couple sessions in and I think that it works super well with hexcrawls.
I've particularly appreciated the way in which you remix the Iron Core system (which I definitely would like to steal for my own work) 3 dice rolls to create your character's "health bars" with Health Stress and Supply and the design space that is in there, which has inspired me to work on similar mechanics and expand from there, it seems like a super interesting design space. Also props for shouting out safety tools, I know its becoming kind of a standard in the industry but at the same time I still see so many that don't so I appreciate it.

Secondly I'd like to ask you permission to do a couple of things with your game (I know you already extend it at the bottom of the PDF but I always like to try and contact the author when I try to do something with a game).

(A) I'd like to review it for our small leftie RPG YouTube channel focusing on idie games and non US-based designers. We are a collective of left leaning mostly queer folks trying to talk about all sorts of games and tools in the RPG space.

(B) We like from time to time to do interviews with game designers, would you be down to have a chat (in your time, should last about 30-45 min) about this game or any other project you are working on?

(C) I've been working for a long time (couple of years) on an Hexcrawl setting and system and I'd like to borrow/ steal some ideas from your work (giving you credit) and wanted to ask you if that would be cool

That said just wanted to thank you for your time and effort in making this game and wanted to let you know that A) I'll be now downloading it again (and pay you this time) and B) it was a pleasure to read your work (wolves at the gate too but haven't gotten a chance to play it yet)

PS. Sorry for wall of text

Wow thank you so much for all of this! This was so nice! 

Absolutely feel free to do any of this, if you send me the links I'll happily post an update on the game page linking to it. Also would love to do the interview. Believe we just followed each other on Twitter so we can definitely continue the conversation there!

How many players is this game?

Pretty flexible I've run 2-6, after that it might start getting a little crowded but could still be manageable